About Us

”Create and provide technical services corresponding to the changing media environment.”

企業情報

It is over 30 years since we started delivering technical services related to video and information. We have been developing information processing systems and real time on-air graphics systems indispensable for video media, and we also have been providing highly-specialized human resources that support its operation.

Sports competitions where many people pay attention and share impression ____ There exists various records and analytical data behind it. In the field of video production, an information monitoring system is running to display this kind of data instantly as a graphic or provide it to competition management and commentary. We have been choosing the optimal technology, building an operation system and realizing a new production flow in order to solve customers' problems related to video and information media.

“TECHNONET is the only and ideal technical partner to realize our wish.”____ It is one of our goals to hear this kind of expectation and trust from our customers. We keep accumulating technology and know-how with top-notch expertness and creativity.

Recently, TV broadcasting and internet-utilized media have been collaborated so that the media environment surrounding the video and information, from a large-scale screen in a stadium to a personal mobile device, is about to change dramatically.
We will sharpen the “power of realization” that has been cultivated in the field of television broadcasting in the past and step into an unexplored field by returning to the philosophy of the service development company.



Satoshi Nambata
President

Access Map

1-minute walk from #4 exit of Shin-Nakano Station, Tokyo Merto Marunouchi Line
10-minute walk from the south exit of JR Nakano Station, Chuo/Sobu/Tozai Line

google map

History of TECHNONET

Period of Re-Engineering to Broadcasting and Video Area since Founded

  • 1984

    TECHNONET Co., Ltd. was established. As a software development company, it undertook contract development for major manufacturers.

  • 1987

    Developed a Chinese-language word processor with a major electronics manufacturer.

  • 1989

    Re-engineered into a research and development company targeting the broadcasting and video field.

  • 1990

    Delivered a sports broadcasting system to the Beijing Asian Games.

  • 1991

    Started development of the VFE-101, a high-quality character generator for video.

  • 1992

    Established D-STORM, Inc. and started to import and sell Video Toaster manufactured by NewTek of the United States.

Establishment period of technical service for real-time graphics for broadcasting

  • 1993

    Started selling the VFE-101, a high-quality character generator for video.
    Started full-scale operation of real-time CG broadcasting services.

  • 1994

    Handled the sports broadcasting graphics system for the Hiroshima Asian Games.

  • 1995

    Started selling the VFE-201HD, a high-definition character generator for HDTV.

  • 1996

    Developed a network-based real-time computer graphics video server.

  • 1997

    Announced the VFEX-CG Server, a real-time CG device compatible with HDTV.

  • 1998

    Handled the graphics system for the HDTV broadcast of the Nagano Winter Olympics and FIFA World Cup France.
    Started selling the VFEX-WS, a CG workstation for broadcasting.

  • 2000

    Handled the graphics system for the HDTV broadcast of the Sydney Olympics.
    Announced the VFEX-WS HD, a CG workstation for HDTV broadcasting.

  • 2002

    Handled the graphics system for the HDTV broadcast of the Salt Lake City Winter Olympics.
    Handled the broadcasting graphics system for the FIFA World Cup co-hosted by Japan and South Korea.

Period of standardization of 3D graphics and participation in video distribution service

  • 2003

    Announced the VFEX-R (next-generation real-time 3D CG device).

  • 2004

    Handled the graphics system for the Athens Olympics broadcast.

  • 2006

    Established a subsidiary, CROSS TECH Inc., for developing new business.

  • 2008

    Handled the graphics system for the Beijing Olympics broadcast.
    "Research and development of video distribution format and viewer to realize selective viewing" was certified as a grant-aided project by the National Institute of Information and Communications Technology (NICT).

  • 2009

    Started sports video distribution services and website construction business.

  • 2010

    Handled the graphics system for the Vancouver Olympics broadcast.
    Started full-scale contract development of Internet video streaming services.

Period of expansion of business field and establishment of the internet video information service

  • 2012

    Started contract development of Internet distribution services such as golf broadcasting.
    Launched the low-cost graphics device VFEX-ES.

  • 2013

    Announced a 4K compatible sports coder (3D CG device).
    Started contract development of a graphic system for large-scale visions in baseball stadiums.
    Satoshi Nambata took office as President and Representative Director.

  • 2014

    Handled the graphics system for the Sochi Olympics broadcast.
    Handled CG for Korea Asian Games and the FIFA World Cup in Brazil.

Period of expansion and restructuring of group company towards new business development

  • 2016

    Handled the graphics system for the Rio de Janeiro Olympics broadcast and Super Hi-Vision test broadcasting.
    Became a group company of INFOCITY, Inc., through additional investment from INFOCITY making it the parent company.

  • 2017

    Handled the graphics system for the Sapporo/Obihiro Asian Winter Games broadcast.
    Launched the Digital Video Production Project Team and the Next Generation Sports Video Distribution Project Team.

  • 2018

    Handled the graphics system for the Pyeongchang Olympics broadcast.
    Handled CG for the FIFA World Cup in Russia.

  • 2019

    Introduced small-sized relay vehicles.
    Acquired ISO27001 certification.

  • 2021

    Handled broadcasting operations for the Tokyo Olympics.
    Selected as a development promoter for the Tokyo Metropolitan Government's 5G Technology Utilization Development Promotion Project.

  • 2022

    Announced the real-time badminton scoring system "BIRD SCORE®".
    Concluded a digital solution partner contract with the Yokohama B-Corsairs.

  • 2024

    Handled broadcasting operations for the Paris Olympics.

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